Tuesday, 17 August 2010
Sunday, 23 May 2010
Camera Line
Ray Tracer
Wednesday, 19 May 2010
whats happening at the moment
Tuesday, 18 May 2010
water test
Saturday, 15 May 2010
Sunday, 9 May 2010
bridge in level
Thursday, 29 April 2010
Tuesday, 6 April 2010
Saturday, 20 March 2010
Wednesday, 17 March 2010
Monday, 1 March 2010
3d research

Over the weekend i have been researching into what would be best to make my 3d level in and what my computer can hack for rendering. i have looked into carrara, 3d s max, vue8 and unreal.
I need to produce more development before narrowing down which one i should be using. i did a quick seen with trees and grass plants as that produced a lot of ploys, which made it possible to see how many ploys my computer can handle. i tried at 45 million ploys and my computer was fine, so i think it will be ok to produce something on that scale on carra, 3d s max and vue 8.
Thursday, 18 February 2010
Ideas and development
I have produced a brain storm and started producing some quick steckes. I have came to pretty ruins of a temple of something in a jungle, or some less pretty ones of a apocalyptic disaster.
I have thought that i could do the greenhouse effect as an apocalyptic disaster, could be like a warning ti people. But im not sure if its too serious as a game.
I have thought that i could do the greenhouse effect as an apocalyptic disaster, could be like a warning ti people. But im not sure if its too serious as a game.
Wednesday, 17 February 2010
Started research
Today i have looked into ruins to see what these places look like, how the plants have overgrown them and the way they have been weather. I also looked into what the different places histories where, so that i can understand the placement and surrounds of the buildings and the use for them.
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